With our team testing this claim, we have concluded that this is not the case, and the tried and true method above will reliably get you the secret ending. It is not entirely clear what its true purpose is. At first, acquiring a high value in the middle gauge was thought to be key to unlocking the Secret Ending. The three gauges appearing on the Menu screen each seem to indicate the player's progress in a specific aspect of the story. You will still have the side job unlocked.ĭo You Need a Good Relationship with Johnny? Note: There is no way of missing this side job, even if you don't agree to let Johnny take over your body at the end of Tapeworm. These dialogue choices will present themselves when talking to Johnny at his grave, you will need to select the following choices to unlock the secret ending. This mission will have the choices that will determine whether or not you will be able to unlock the secret ending. The way to the secret ending will reveal itself there. Here you will have a conversation with him that will determine whether or not you will be able to unlock the secret ending.Īfter getting the right dialogue choices, you will need to wait when deciding what to do at Misty's special spot during Nocturne OP55N1. You will have to head over to Johnny's grave near the end of the quest. The choices that will affect your relationship with Johnny and unlock the secret ending is during the side job Chippin' In. If you have specific questions, feel free to msg me.We have updated our guide and not all the choices in the video are necessary for the secret ending. The mono data collector and dissector can give you some plain language insight into what's going on at the assembly level (and dnSpy can give you even deeper insight by showing you the pre-compiled code). If you're a very beginner, I would try hacking some Unity games first. I do remember the craft/transmute hacks were unusually annoying to create. I know this is vague and may not be entirely helpful to you depending on your knowledge level. From here, I would start looking at the assembly. You want the code that checks the stack count, not the code that changes it. So you know that code and everything past it is gonna be past the code you care about. There's gonna be code that writes to the address, that's the code that changes the stack count. You need to go through each one and see what's happening. Hopefully, not too many different things. Then I would "find out what accesses this address" and watch what accesses that stack count when I hit the craft button. Repeat until I found and confirmed the stack count in memory. (this is just an example, I can't remember how it works in this game) If I had to find something like this right now, I would place a stack of ingredients into the crafter, search for the stack count, and then craft something. Some general thoughts: You can find a hack like this by following the cmps and tests and noting where successful crafting threads diverge from unsuccessful ones. More than likely I found the spot where the checking for ingredients began and the hack is to jump past all the checks for the different slots to the code that gets run when a success happens. This hack is not intuitive, just looking at it I can't tell what it's accomplishing. Try asking me about a table I've done more recently. All I want to know is how it could be done, step by step, or at least a general idea. Hi! Could you please tell me how you managed to find Bypass Ingredient Check on Craft and Transmutation options? I'm new to game hacking and I really want to know how one should approach finding craft-related stuff. Activate the trainer options by checking boxes or setting values from 0 to 1ĠFRGrim Dawn v1.1.9.1 圆4.CT Grim Dawn v1.1.9.1 圆4 +10 (42.95 KiB) Downloaded 2171 times 0FRGrim Dawn v1.1.9.1 圆4.CT Grim Dawn v1.1.9.1 圆4 +7 (34.08 KiB) Downloaded 201 times 0FRGrim Dawn v1.1.9.1 圆4.CT Grim Dawn v1.1.9.1 圆4 +3 (25.72 KiB) Downloaded 165 times.Click the PC icon in Cheat Engine in order to select the game process.UPDATEx2: Added Bypass Ingredient Check on Transmute, changed Set Stacksize to set to max instead of 50, added Shattered Realm: Instant Clear Floor, Shattered Realm & Crucible: Freeze Timer, and Player Info: Tribute. UPDATE: Added Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients), Set Pet Limit to 20 for all Pets, No CD, and Set Stack size to 50 on mouseover functions. Set Faction Reputation for each faction.Shattered Realm & Crucible: Freeze Timer.Bypass Ingredient Check on Transmute (transmute regardless of ingredients).Bypass Ingredient Check on Craft (craft any recipe regardless of ingredients).Fantomas' table seems to still work so this table just fills some functions in or offers alternative means. Working for Grim Dawn: Forgotten Gods v1.1.9.1.
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